Meteor 60 Seconds is a decision-driven action game that asks what you would do with your final minute on Earth. The world is ending in 60 seconds, and the game gives you complete freedom to choose how you’ll spend your last moments. You can act heroic, behave destructively, seek love, or simply do nothing at all. Every action leads to a different outcome, making experimentation a central part of the gameplay.
The countdown begins immediately. You’re dropped into a busy environment with full control over where to go and what to do. Punch strangers, hug family members, steal a jetpack, or visit random locations—you decide. Since there’s no specific goal, the experience is defined entirely by your own curiosity and timing.
After the 60 seconds expire, you receive a detailed summary of your actions. A panel of observers, including scientists and family members, comment on what you did. Depending on your behavior, you’ll receive different evaluations and endings. Some are flattering, some disturbing, and others unlock secret sequences or hidden mechanics.
Meteor 60 Seconds is meant to be played repeatedly. Each playthrough is short, but opens up new possibilities. Players often discover hidden interactions, alternate paths, or combinations they hadn’t considered before. Part puzzle, part social sandbox, the game rewards players who try something new each run.
Meteor 60 Seconds turns the concept of time pressure into an opportunity for absurdity, exploration, or reflection. Whether you choose chaos or compassion, every choice leaves a unique footprint in the world’s final moments.